Autor Tópico: Counter-Strike 1.6 No Steam + Cedega 6  (Lida 2824 vezes)

Offline renato slipknot

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Counter-Strike 1.6 No Steam + Cedega 6
« Online: 25 de Maio de 2007, 22:27 »
Galera eu instalo o CS normal, mas ele roda muito lento, e só em Modo de video "Software", se eu colocar em OpenGL ou D3D ele nem abre e da aquele erro q todo mundo conhece. Bom eu acho q minha placa gráfica ta instalada blz, alguns resultados:
glxinfo
Código: [Selecionar]
renato@renato-desktop:~$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control,
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: VIA Technology
OpenGL renderer string: Mesa DRI UniChrome 20060710 x86/MMX/SSE2
OpenGL version string: 1.2 Mesa 6.5.2
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_point_parameters, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_mirrored_repeat,
    GL_ARB_transpose_matrix, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
    GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
    GL_EXT_histogram, GL_EXT_packed_pixels, GL_EXT_point_parameters,
    GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture,
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
    GL_APPLE_packed_pixels, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_MESA_window_pos, GL_NV_blend_square,
    GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_OES_read_format,
    GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x22 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x23 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x24 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  0  0  0  0  0  0 0 None
0x25 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  0  0  0  0  0  0 0 None
0x26 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0x27 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0x28 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x29 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x2a 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  0 0 Slow
0x2b 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  0 16 16 16 16  0 0 Slow
0x2c 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0x2d 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0x46 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 Ncon
glxgears
Código: [Selecionar]
renato@renato-desktop:~$ glxgears
3234 frames in 5.0 seconds = 646.734 FPS
15593 frames in 5.0 seconds = 3118.564 FPS
22817 frames in 5.0 seconds = 4562.669 FPS
14721 frames in 5.0 seconds = 2944.136 FPS
4522 frames in 5.0 seconds = 904.218 FPS
9857 frames in 5.0 seconds = 1967.982 FPS
19788 frames in 5.0 seconds = 3957.572 FPS
25176 frames in 5.0 seconds = 5035.146 FPS
17028 frames in 5.0 seconds = 3404.998 FPS
13497 frames in 5.0 seconds = 2699.346 FPS
21402 frames in 5.0 seconds = 4280.381 FPS
20289 frames in 5.0 seconds = 4057.710 FPS
24505 frames in 5.0 seconds = 4900.883 FPS
12775 frames in 5.0 seconds = 2551.765 FPS
19587 frames in 5.0 seconds = 3917.340 FPS
23388 frames in 5.0 seconds = 4677.569 FPS
24513 frames in 5.0 seconds = 4902.576 FPS
12232 frames in 5.0 seconds = 2446.154 FPS
11240 frames in 5.0 seconds = 2247.947 FPS
23276 frames in 5.0 seconds = 4655.047 FPS
25657 frames in 5.0 seconds = 5128.788 FPS
20041 frames in 5.0 seconds = 3986.142 FPS
20133 frames in 5.0 seconds = 4026.482 FPS
18798 frames in 5.0 seconds = 3756.887 FPS
16999 frames in 5.0 seconds = 3399.718 FPS
25523 frames in 5.0 seconds = 5104.464 FPS
26070 frames in 5.0 seconds = 5213.851 FPS
25565 frames in 5.0 seconds = 5112.855 FPS
20433 frames in 5.0 seconds = 4086.422 FPS
24222 frames in 5.0 seconds = 4844.273 FPS
26567 frames in 5.0 seconds = 5313.358 FPS
26267 frames in 5.0 seconds = 5253.195 FPS
26180 frames in 5.0 seconds = 5231.439 FPS
26461 frames in 5.0 seconds = 5292.175 FPS
26636 frames in 5.0 seconds = 5327.084 FPS
26443 frames in 5.0 seconds = 5288.541 FPS
26270 frames in 5.0 seconds = 5253.908 FPS
26180 frames in 5.0 seconds = 5235.849 FPS
26683 frames in 5.0 seconds = 5336.536 FPS
26690 frames in 5.0 seconds = 5337.989 FPS
26012 frames in 5.0 seconds = 5202.247 FPS
26059 frames in 5.0 seconds = 5211.629 FPS
26660 frames in 5.0 seconds = 5331.822 FPS
26098 frames in 5.0 seconds = 5219.579 FPS
26086 frames in 5.0 seconds = 5217.023 FPS
25861 frames in 5.0 seconds = 5172.051 FPS
20614 frames in 5.0 seconds = 4122.158 FPS
22501 frames in 5.0 seconds = 4500.170 FPS
25976 frames in 5.0 seconds = 5195.143 FPS
25936 frames in 5.0 seconds = 5187.156 FPS
26094 frames in 5.0 seconds = 5218.766 FPS
25945 frames in 5.0 seconds = 5188.882 FPS
25989 frames in 5.0 seconds = 5197.765 FPS
26189 frames in 5.0 seconds = 5237.717 FPS
26555 frames in 5.0 seconds = 5310.834 FPS
25203 frames in 5.0 seconds = 5040.507 FPS
21157 frames in 5.0 seconds = 4231.349 FPS
18281 frames in 5.0 seconds = 3656.087 FPS
25819 frames in 5.0 seconds = 5163.701 FPS
21131 frames in 5.0 seconds = 4199.147 FPS
20606 frames in 5.0 seconds = 4121.168 FPS
23176 frames in 5.0 seconds = 4590.461 FPS
23798 frames in 5.0 seconds = 4758.801 FPS
24428 frames in 5.0 seconds = 4885.596 FPS
23928 frames in 5.0 seconds = 4785.460 FPS
26244 frames in 5.0 seconds = 5248.647 FPS
5599 frames in 5.0 seconds = 1119.688 FPS
Nos testes do Cedega 6 o 3D Acceleration Test acusa Failed e o OpenGL Direct Rendering acusa Passed.