Autor Tópico: ja tentei de tudo mas o et continua sem som  (Lida 3630 vezes)

Offline igor.br

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ja tentei de tudo mas o et continua sem som
« Online: 12 de Setembro de 2008, 02:17 »
Olá pessoal,
Já li vários tópicos aqui no fórum e já tentei de tudo e o enemy territory continua sem som,
o mais incrivel é que a primeira vez que rodei o som funcionou, mas agora parou,
o resto do som funciona em tudo...
segue o resultado quando abre o jogo ele da um erro no som mesmo....

root@casa-desktop:/home/casa# cd /usr/local/games/enemy-territory/
root@casa-desktop:/usr/local/games/enemy-territory# echo "et.x86 0 0 direct" >/proc/asound/card0/pcm0p/oss
root@casa-desktop:/usr/local/games/enemy-territory# exit
exit
casa@casa-desktop:~$ et
ET 2.60b linux-i386 May  8 2006
----- FS_Startup -----
Current search path:
/home/casa/.etwolf/etmain/warehouse.pk3 (57 files)
/home/casa/.etwolf/etmain/tarde1.pk3 (1 files)
/home/casa/.etwolf/etmain/supply.pk3 (44 files)
/home/casa/.etwolf/etmain/sp_delivery2.pk3 (39 files)
/home/casa/.etwolf/etmain/snatch3.pk3 (34 files)
/home/casa/.etwolf/etmain/shcjaymod31.pk3 (2 files)
/home/casa/.etwolf/etmain/shcjaymod21.pk3 (2 files)
/home/casa/.etwolf/etmain/shcjaymod11.pk3 (2 files)
/home/casa/.etwolf/etmain/fun11.pk3 (1 files)
/home/casa/.etwolf/etmain/bremen_b2.pk3 (82 files)
/home/casa/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files)
/usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files)
/usr/local/games/enemy-territory/etmain

----------------------
4027 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/Merlin/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 6200/AGP/SSE2
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
...using GLX_SGI_swap_control
...using GLX_SGI_video_sync
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6200/AGP/SSE2
GL_VERSION: 2.1.2 NVIDIA 169.12
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
GETOSPACE: Invalid argument
Um, can't do GETOSPACE?
------------------------------------
Sound memory manager started
Sys_LoadDll(/home/casa/.etwolf/etmain/ui.mp.i386.so)...
Sys_LoadDll(/home/casa/.etwolf/etmain/ui.mp.i386.so) failed:
"/home/casa/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at  0xadff1f40 
Sys_LoadDll(ui) succeeded!
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: casa-desktop
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: Attempting to resolve master8.evenbalance.com
^5PunkBuster Client: Resolved to [66.180.170.20] (16)
^5PunkBuster Client: PunkBuster Client (v2.111 | A0) Enabled
^5PunkBuster Client: Game Version [ET 2.60b linux-i386 May  8 2006]
^5PunkBuster Client: Not Connected to a Server
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console
casa@casa-desktop:~$

Aqui segue alguns testes de som:

casa@casa-desktop:~$ lspci | grep Multimedia
00:1f.5 Multimedia audio controller: Intel Corporation 82801EB/ER (ICH5/ICH5R) AC'97 Audio Controller (rev 02)
casa@casa-desktop:~$
casa@casa-desktop:~$ lsmod | grep oss
snd_pcm_oss            42144  0
snd_mixer_oss          17920  1 snd_pcm_oss
snd_pcm                78596  4 snd_intel8x0,snd_ac97_codec,snd_pcm_oss
snd_seq_oss            35584  0
snd_seq_midi_event      8320  2 snd_seq_oss,snd_seq_midi
snd_seq                54224  6 snd_seq_dummy,snd_seq_oss,snd_seq_midi,snd_seq_midi_event
snd_seq_device          9612  5 snd_seq_dummy,snd_seq_oss,snd_seq_midi,snd_rawmidi,snd_seq
snd                    56996  18 snd_intel8x0,snd_ac97_codec,snd_pcm_oss,snd_mixer_oss,snd_pcm,snd_seq_dummy,snd_seq_oss,snd_rawmidi,snd_seq,snd_timer,snd_seq_device


« Última modificação: 12 de Setembro de 2008, 02:25 por igor.br »

Offline Calabresi

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Re: ja tentei de tudo mas o et continua sem som
« Resposta #1 Online: 12 de Setembro de 2008, 05:59 »
Oi, seu device é o mesmo que o meu, então provavelmente fazendo o que colocarei funcionará:

Menu>system>sound (ou que for que está em PT)>todas as opções selecionaveis em ALSA, mais abaixo em Default mixer tracks selecione "Intel ICH5 (Alsa Mixer).

Logo depois, imagino que tenha mexido um pouco no contole acima-direita bastante, então, cheque, >botão direito>open volume control>file>change device>Intel ICH5 (Alsa mixer) isto aqui não mudará qualquer configuração, mas mostrará todas as opções pertinentes a seu device.

Espero que resolva, boa sorte
Como dormir se a cama esta queimando
Como dançar se a terra não para de girar

Offline igor.br

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Re: ja tentei de tudo mas o et continua sem som
« Resposta #2 Online: 12 de Setembro de 2008, 11:35 »
Quanto mais eu uso linux mais eu gosto !!!
Comunidade muito unida um ajudando o outro,
perfeito !!!!
Acho que depois do que escrevi nem preciso dizer que funcionou  :)
metodo simples e certeiro

Vlw